Nintendo Puzzle Collection, Panel de Pon -- 13 November 2010, 4P Garbage Versus (1/2)
So we'll get back to some other fun that was had this past weekend with good ol' Dr. Mario, but first a little interruption for some panels and fairies and all sorts of multiplayer goodness. I will confess, I twisted LAM's arm a bit on this one...because I really don't have regular access to anybody who knows how to play Panel de Pon in any of its incarnations. The rationale is that I've not played in so long, I'm bound to be quite rusty and not exactly the hardest to beat after such a long vacation, so consider this my attempt to both shake off that layer of rust and actually get some human-versus-human panel-time in. Oh, and two AI opponents can come too. I really wish I could offer some insight as to exactly what I was thinking as I played this session...but honestly, as I recall, I spent most of the match zoned out and operating on the equivalent of Panel de "auto pilot"...which may or may not explain a lot of things about what happened and how often I found myself making suboptimal sets of clears and wrecking up my own chain reactions. The basis for the game is always in the visualization...reflexes and speed are important, yes...but if you can't see the piled up panels for what they are, it doesn't matter how far you move those pieces if you're in a hurry with no place in particular to go with them. If you don't play for a while, that's the first thing to go. I think muscle memory has a lot to do with actual speed retention, but still expect a few clumsy fumbles at ...
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